Grade 4 Math (Virginia SOL)
Your Teacher Information Pack for Grade 4 Math (Virginia SOL): the standards with their official codes, in our own short summaries, plus tests and official links.
Learn how – Teacher Information Packs: watch the 2-minute video · print (PDF) · also Year Planner setup
- State
- Virginia
- Grade
- Grade 4
- Source
- Mathematics Standards of Learning for Virginia Public Schools (2023)
- Last checked
- 2026-10-20
Plan the whole year: open this course in the Year Planner – every lesson dated around your school calendar, with a coverage check. Free.
Track your class against these statements with Classfern Pro. What's in Pro Join Classfern Pro
The standards (our summaries)
Official Virginia codes with our own short summaries (not the official wording). Each code links to the official document.
Number and Number Sense (NS)
- 4.NS.1 Use place value to read, write, and identify the place and value of digits in whole numbers up to nine digits.
- Read nine-digit standard-form numbers and write them in words.
- Write nine-digit numbers in standard form from oral or written forms.
- Apply base-10 patterns to state the place and value of each digit.
- 4.NS.2 Use base 10 understanding to compare and order whole numbers up to seven digits.
- Compare two whole numbers of up to seven digits using words or symbols.
- Order up to four whole numbers least to greatest or greatest to least.
- 4.NS.3 Represent, compare, and order fractions and mixed numbers with denominators of 12 or less.
- Compare and order up to four like-denominator fractions or mixed numbers by numerators, and justify.
- Compare and order up to four like-numerator fractions by part size, and justify.
- Order up to four fractions using benchmarks 0, one-half, and 1.
- Compare two fractions or mixed numbers using >, <, = and justify.
- Represent equivalent fractions with denominators of 12 or less.
- Compose and decompose fractions and mixed numbers in multiple ways.
- Represent whole-number division as a fraction using a context and model.
- 4.NS.4 Represent, compare, and order decimals through thousandths.
- Investigate the ten-to-one place value relationship for decimals using concrete models.
- Represent and identify decimals through thousandths in concrete, pictorial, and numerical forms.
- Read and write decimals through thousandths.
- State the place and value of each digit in a decimal.
- Compare and order up to four decimals using several strategies and justify.
- 4.NS.5 Reason about equivalence between fractions and decimals (halves, fourths, fifths, tenths, hundredths).
- Represent fractions and mixed numbers as decimals through hundredths.
- Model equivalent relationships between fractions and decimals.
- Write the decimal and fraction equivalent shown by a model.
Computation and Estimation (CE)
- 4.CE.1 Estimate, solve, and justify single- and multistep whole-number addition and subtraction problems.
- Decide whether an estimate or exact answer fits, and refine estimates.
- Estimate sums and differences up to 10,000 using rounding or compatible numbers.
- Compute sums and differences up to 10,000 using strategies and the standard algorithm.
- Estimate, solve, and justify contextual problems with numbers up to 1,000,000.
- 4.CE.2 Estimate, solve, and justify multiplication and division of whole numbers; recall facts through 12 × 12.
- Decide whether an estimate or exact answer fits a multiplication or division context.
- Recall multiplication facts through 12 × 12 and matching division facts.
- Write equations showing equivalent expressions using the four operations.
- Use = and ≠ to show expressions are equal or not equal across the four operations.
- Find all factor pairs for whole numbers from 1 to 100.
- Find common factors and the greatest common factor of up to three numbers.
- Estimate and compute products of two-by-one, three-by-one, and two-by-two digit factors.
- Estimate, solve, and justify single- and multistep contextual multiplication problems.
- Estimate and compute quotients with one-digit divisors, with and without remainders.
- Estimate, solve, and justify single-step contextual division problems.
- Interpret the quotient and remainder in a contextual problem.
- 4.CE.3 Add and subtract fractions with like denominators and multiply a whole number by a unit fraction.
- Estimate and compute sums and differences of like-denominator fractions, simplifying results.
- Solve single-step contextual problems adding or subtracting like-denominator fractions.
- Solve contextual problems multiplying a whole number (12 or less) by a unit fraction, using models.
- Apply the inverse property of multiplication using fraction models (e.g. 4/4 = 4 × 1/4).
- 4.CE.4 Estimate, solve, and justify addition and subtraction of decimals through thousandths.
- Estimate and compute decimal sums and differences through thousandths (limited digits).
- Solve single- and multistep contextual decimal addition and subtraction problems.
Measurement and Geometry (MG)
- 4.MG.1 Solve problems involving length, weight/mass, and liquid volume in U.S. Customary and metric units.
- Choose appropriate units for length, weight/mass, and liquid volume.
- Estimate and measure length, weight/mass, and liquid volume to the nearest specified unit.
- Compare estimates with actual measurements.
- Convert within the U.S. Customary system given one equivalent measure.
- 4.MG.2 Solve single- and multistep elapsed-time problems in hours and minutes within 12 hours.
- Find elapsed, start, or end time given the other two, including across a.m. and p.m.
- 4.MG.3 Develop and use area and perimeter formulas for rectangles and squares.
- Use concrete materials and pictures to develop area and perimeter formulas.
- Find area and perimeter of a rectangle from two adjacent side lengths.
- Find area and perimeter of a square from one side length.
- Explore how the area and perimeter of rectangles relate.
- Represent rectangles with equal perimeters but different areas, or the reverse.
- Solve contextual problems involving rectangle and square area and perimeter.
- 4.MG.4 Identify, describe, and draw points, rays, segments, angles, and lines, including parallel and perpendicular lines.
- Identify and describe points, lines, segments, rays, and angles, including endpoints and vertices.
- Describe endpoints and vertices in relation to lines, segments, rays, and angles.
- Draw points, segments, rays, angles, and lines with a ruler or straightedge.
- Identify parallel, perpendicular, and intersecting lines in plane and solid figures and contexts.
- Use symbolic notation to name points, lines, segments, rays, and angles.
- 4.MG.5 Classify and describe quadrilaterals using specific properties and attributes.
- Develop definitions of parallelograms, rectangles, squares, rhombi, and trapezoids by exploring properties.
- Identify and describe points, segments, angles, and vertices in quadrilaterals.
- Identify parallel, intersecting, perpendicular, and congruent sides in quadrilaterals.
- Compare and classify quadrilaterals by parallel, perpendicular and congruent sides and right angles.
- Mark parallel sides, congruent sides, and right angles with geometric markings.
- Use symbolic notation to name segments and angles in quadrilaterals.
- 4.MG.6 Identify, describe, compare, and contrast plane and solid figures by their characteristics.
- Identify models and pictures of cubes, prisms, pyramids, spheres, cones, and cylinders.
- Describe solid figures by their angles, vertices, edges, and faces.
- Compare plane and solid figures by sides, angles, vertices, edges, and faces.
Probability and Statistics (PS)
- 4.PS.1 Apply the data cycle with line graphs.
- Formulate questions that require collecting or acquiring data.
- Determine needed data and collect or acquire it (10 or fewer data points).
- Make line graphs with title, labeled axes, and whole-number increments.
- Analyze line graphs and communicate results, inferences, conclusions, and predictions.
- 4.PS.2 Model and determine the probability of an outcome of a simple event.
- Describe likelihood using impossible, unlikely, equally likely, likely, and certain.
- Model and list all outcomes of a simple event (24 or fewer) with manipulatives.
- Write the probability of a simple event as a fraction between 0 and 1.
- Relate the likelihood of an event to a whole-number or fraction representation.
- Create a model or contextual problem representing a given probability.
Patterns, Functions, and Algebra (PFA)
- 4.PFA.1 Identify, describe, extend, and create patterns using addition, subtraction, or multiplication.
- Identify and create patterns with objects, pictures, numbers, number lines, tables, and function machines.
- Find the single-operation rule, extend patterns, or find missing terms.
- Given a rule, create patterns using numbers and input/output tables.
- Solve contextual problems using single-operation input and output rules.
Tests and key dates
State tests for this grade: NAEP (The Nation’s Report Card) · STAAR Grade 4 Mathematics · FAST Mathematics (Florida, grades 3–8).
Official documents
More packs
Kindergarten Math · Grade 1 Math · Grade 2 Math · Grade 3 Math · Grade 5 Math · Grade 6 Math · Grade 7 Math · Grade 8 Math · Algebra 1 · Geometry · Algebra, Functions, and Data Analysis · Algebra 2 · Find another TIP
Standards codes from the Virginia Standards of Learning, © Virginia Department of Education. Summaries are Classfern's own words, not the official text – see the VDOE documents for the official wording.
Codes are facts; the descriptions are our own summaries, not the official text (Virginia Department of Education material is copyright and may not be copied commercially). Always check the official document.
Classfern is not affiliated with or endorsed by Virginia Department of Education.