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Block coding lesson 16: Variables: a box for a number

UK version. UK school years and UK spelling. · US version of this lesson

A variable is a named box that holds a number. set size to 3 puts 3 in the box called size. move forward size uses whatever number is in the box. A complete 40-minute block coding lesson (Years 5–6, KS2), from Unit 6: Variables. Myrtle the Turtle runs right here in your browser – nothing to install.

Time
40 minutes + 20 min homework
Year
Years 5–6, KS2 (ages 9–11)
You need
A computer or tablet, squared paper and a pencil
Marked
Instantly, with explanations

For parents: how to use this lesson

You don't need to know anything about coding. The lesson explains each step on screen, the way Mr Babbage, our Head of Computing, likes it: watch Myrtle first, then have a go. Programs are made from blocks – no typing – and every answer is marked straight away.

  1. Before the screen: Label a box "score", put counters in it and change them as you play a game.
  2. Press Start the lesson below and watch the worked examples together. Press Run and say what each block does before Myrtle does it.
  3. Let your child do the practice on their own. When Myrtle goes the wrong way, that's a clue, not a failure – press Run again and watch which block it is on.
  4. Finish with the talk question: “Why is a variable better than typing the same number four times?”
  5. Later that day or the next day: the homework (20 minutes), then a practice test.

Watch out for

  • Thinking the variable remembers the first number for ever. A new set replaces the old number.
  • Typing the number instead of using the variable. Use the variable so the program works for every size.

Miss Lovelace's tip for home: ask your child to be Myrtle. Read out the blocks and let them walk it on the floor. If they can act it out, they understand it.

What your child will learn

We are learning to set a variable and use it.

Success looks like

  • I can set a variable and use it.
  • I can say what a variable holds.
  • I can write a program that works for any size.

Key words

variable · value · set · name

The big ideas (for the adult)

A variable is a named box that holds a number. set size to 3 puts 3 in the box called size. move forward size uses whatever number is in the box.

If the shape uses the variable everywhere, changing ONE block changes the whole picture. We test programs with other numbers in the box.

A worked example

set size to 4
move forward size
turn right 90°
move forward size

Press Start the lesson to watch the turtle run it.

The lesson, step by step

40 minutes in 5 parts
PartTimeHow it is checked
Starter5 minMarked by Classfern
Teach8 minWatch, talk and try
Worked example and try it8 minMarked by Classfern
Practice14 minMarked by Classfern
Plenary5 minMarked by Classfern + self-check

The lesson

It runs here on the page. No sign-up and no names – progress is kept only in this browser. Each visit picks a new mix of questions.

Homework

20 minutes: 6 questions – work out what Myrtle does, then build or fix a program – and a short reflection. New questions every time, all marked instantly. Away from the screen: label a box "score", put counters in it and change them as you play a game.

Practice tests

All computing practice tests · All 18 block coding lessons

Curriculum

National curriculum in England, computing, key stage 2: pupils should be taught to use sequence, selection, and repetition in programs; work with variables and various forms of input and output; and to use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.

Contains public sector information licensed under the Open Government Licence v3.0.

Our lessons, blocks and questions are our own. They are not written or endorsed by any government department, testing agency or exam board.