Block coding lesson 14: If … else
UK version. UK school years and UK spelling. · US version of this lesson
if … else chooses between two sets of blocks: one when the condition is true, the other when it is false. Exactly one set runs. A complete 40-minute block coding lesson (Years 5–6, KS2), from Unit 5: Choices: if, else and repeat until. Myrtle the Turtle runs right here in your browser – nothing to install.
- Time
- 40 minutes + 20 min homework
- Year
- Years 5–6, KS2 (ages 9–11)
- You need
- A computer or tablet, squared paper and a pencil
- Marked
- Instantly, with explanations
For parents: how to use this lesson
You don't need to know anything about coding. The lesson explains each step on screen, the way Mr Babbage, our Head of Computing, likes it: watch Myrtle first, then have a go. Programs are made from blocks – no typing – and every answer is marked straight away.
- Before the screen: Sort the family's shoes: if it is a trainer, put it here, else put it there.
- Press Start the lesson below and watch the worked examples together. Press Run and say what each block does before Myrtle does it.
- Let your child do the practice on their own. When Myrtle goes the wrong way, that's a clue, not a failure – press Run again and watch which block it is on.
- Finish with the talk question: “What is the difference between if and if … else?”
- Later that day or the next day: the homework (20 minutes), then a practice test.
Watch out for
- Thinking both parts run. Only one part runs each time – never both.
- Mixing up which part is for true. The first part is for "yes, it is true"; the else part is for "no".
Miss Lovelace's tip for home: ask your child to be Myrtle. Read out the blocks and let them walk it on the floor. If they can act it out, they understand it.
What your child will learn
We are learning to use if … else.
Success looks like
- I can use if … else.
- I can say which blocks run for each answer to the condition.
- I can follow a path that bends.
Key words
if · else · otherwise · decision
The big ideas (for the adult)
if … else chooses between two sets of blocks: one when the condition is true, the other when it is false. Exactly one set runs.
Inside a repeat, if … else lets Myrtle decide at every step: move on if the path is clear, otherwise turn.
A worked example
repeat 5 times
if path ahead is clear
move forward 1
else
turn left
end
endPress Start the lesson to watch the turtle run it.
The lesson, step by step
| Part | Time | How it is checked |
|---|---|---|
| Starter | 5 min | Marked by Classfern |
| Teach | 8 min | Watch, talk and try |
| Worked example and try it | 8 min | Marked by Classfern |
| Practice | 14 min | Marked by Classfern |
| Plenary | 5 min | Marked by Classfern + self-check |
The lesson
It runs here on the page. No sign-up and no names – progress is kept only in this browser. Each visit picks a new mix of questions.
Homework
20 minutes: 6 questions – work out what Myrtle does, then build or fix a program – and a short reflection. New questions every time, all marked instantly. Away from the screen: sort the family's shoes: if it is a trainer, put it here, else put it there.
Practice tests
Curriculum
National curriculum in England, computing, key stage 2: pupils should be taught to design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts; and to use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
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