▶ TrainingGet Pro

4th Year Course (South Dakota Content Standards)

Your Teacher Information Pack for 4th Year Course in South Dakota: the standards with their official codes, the state tests and the official links. Check what you're teaching and plan a lesson.

Learn how – Teacher Information Packs: watch the 2-minute video · print (PDF) · also Year Planner setup

State
South Dakota
Course
4th Year Course
Standards
South Dakota State Standards for Mathematics
Last checked
2026-10-21

New South Dakota math standards take effect in 2027-28; this page covers the current 2018 standards.

Track your class against these statements with Classfern Pro. What's in Pro Join Classfern Pro

The standards (our summaries)

South Dakota's official codes with our own short summaries (not the official wording). Each code links to the official document.

Number and Quantity (N)

  • Y4.N.CN.3 Find complex conjugates and use them to find moduli and quotients.
  • Y4.N.CN.4 Show complex numbers in rectangular and polar form on the complex plane and explain why both forms name the same number.
  • Y4.N.CN.5 Show adding, subtracting, multiplying and conjugating complex numbers geometrically and use this to compute.
  • Y4.N.CN.6 Find distance between complex numbers as the modulus of the difference and midpoints as averages.
  • Y4.N.CN.8 Extend polynomial identities to complex numbers, e.g. factoring x² + 4.
  • Y4.N.CN.9 Know the Fundamental Theorem of Algebra and show it holds for quadratics.
  • Y4.N.VM.1 Recognize vectors as having size and direction, draw them as directed segments and use vector notation.
  • Y4.N.VM.2 Write vectors in component form.
  • Y4.N.VM.3 Solve velocity and other problems that vectors can represent.
  • Y4.N.VM.4 Add and subtract vectors.
    • Y4.N.VM.4a Add vectors tip-to-tail, by components and by the parallelogram rule, knowing magnitudes do not simply add.
    • Y4.N.VM.4b Find the magnitude and direction of a sum of two vectors given in that form.
    • Y4.N.VM.4c Treat v − w as v + (−w) and show subtraction graphically and by components.
  • Y4.N.VM.5 Multiply a vector by a scalar.
    • Y4.N.VM.5a Show scalar multiples graphically by scaling or reversing, and compute them by components.
    • Y4.N.VM.5b Find the magnitude and direction of cv.
  • Y4.N.VM.6 Represent and manipulate data with matrices.
  • Y4.N.VM.7 Multiply matrices by scalars.
  • Y4.N.VM.8 Add, subtract and multiply matrices of suitable sizes.
  • Y4.N.VM.9 Know square-matrix multiplication is not commutative but is associative and distributive.
  • Y4.N.VM.10 See zero and identity matrices as acting like 0 and 1, and link a nonzero determinant to having an inverse.
  • Y4.N.VM.11 Multiply a vector by a matrix to get another vector, treating matrices as vector transformations.
  • Y4.N.VM.12 Treat 2 × 2 matrices as plane transformations and read the absolute determinant as an area factor.

Algebra (A)

  • Y4.A.SSE.4 Derive and use the finite geometric series sum formula (ratio not 1) to solve problems (modeling).
  • Y4.A.SSE.5 Write sums of series in summation notation.
  • Y4.A.APR.5 Know and use the Binomial Theorem to expand (x + y) to a positive integer power, e.g. with Pascal's triangle.
  • Y4.A.APR.7 See rational expressions as closed like rational numbers and add, subtract, multiply and divide them.
  • Y4.A.REI.8 Write a linear system as one matrix equation.
  • Y4.A.REI.9 Solve linear systems with matrices, using technology for 3 × 3 or larger.
  • Y4.A.REI.13 Solve two-variable inequalities (linear, quadratic, polynomial, rational) by algebra and by graphing.

Functions (F)

  • Y4.F.IF.7 Graph symbolic functions showing key features, by hand or with technology (modeling).
    • Y4.F.IF.7d Graph rational functions, marking zeros, all asymptote types (vertical, horizontal, slant) and end behavior.
    • Y4.F.IF.7e Graph exponential and log functions showing how they relate, intercepts and end behavior.
    • Y4.F.IF.7f Graph all six trig functions with key features and transformations.
  • Y4.F.BF.1 Write a function for a relationship between two quantities (modeling).
  • Y4.F.BF.4 Find inverse functions.
    • Y4.F.BF.4b Check by composition that two functions are inverses.
    • Y4.F.BF.4c Read inverse values from a graph or table.
    • Y4.F.BF.4d Restrict a domain to make a non-invertible function invertible.
  • Y4.F.BF.5 Use the inverse link between exponents and logarithms to solve problems.
  • Y4.F.BF.6 Use reciprocals to define cotangent, cosecant and secant.
  • Y4.F.TF.3 Use special triangles for trig values at π/3, π/4 and π/6 and the unit circle for π − x, π + x and 2π − x.
  • Y4.F.TF.4 Use the unit circle to explain odd/even symmetry and periodicity of trig functions.
  • Y4.F.TF.6 See that restricting a trig function to an always-increasing or always-decreasing domain allows an inverse.
  • Y4.F.TF.7 Solve trig equations from models with inverse functions and technology, and interpret the results (modeling).
  • Y4.F.TF.9 Prove and use the sum, difference, half-angle and double-angle trig formulas.
  • Y4.F.TF.10 Use the basic trig identities.

Geometry (G)

  • Y4.G.SRT.9 Derive A = ½ab sin C using an altitude and use it to solve problems.
  • Y4.G.SRT.10 Prove the Law of Sines and Law of Cosines and apply them to any triangle.
  • Y4.G.GPE.3 Analyze conic sections with equations and graphs.
    • Y4.G.GPE.3a Classify the graph of a second-degree equation with no xy term as a circle, parabola, ellipse or hyperbola.
    • Y4.G.GPE.3b Complete the square to put a conic's equation in standard form.
    • Y4.G.GPE.3c Write a conic's equation from its graph and the reverse.

Statistics and Probability (S)

  • Y4.S.CP.9 Compute probabilities of compound events with permutations and combinations.
  • Y4.S.MD.1 Give each event in a sample space a number and graph the probability distribution.
  • Y4.S.MD.2 Find the expected value of a random variable and see it as the distribution's mean.
  • Y4.S.MD.3 Build a distribution from theoretical probabilities and find its expected value.
  • Y4.S.MD.4 Build a distribution from empirical probabilities and find its expected value.
  • Y4.S.MD.5 Weigh decisions by attaching probabilities to payoffs and finding expected values.
    • Y4.S.MD.5a Find the expected payoff of a game of chance.
    • Y4.S.MD.5b Compare strategies by their expected values, e.g. insurance deductibles.
  • Y4.S.MD.6 Use probability to make fair decisions, e.g. drawing lots or random numbers.
  • Y4.S.MD.7 Analyze decisions and strategies with probability, e.g. product or medical testing.

Precalculus Topics (PC)

  • Y4.PC.PC.1 Define polar coordinates and relate them to Cartesian coordinates, with and without technology.
  • Y4.PC.PC.2 Model and solve problems with polar equations using graphs and algebra.
  • Y4.PC.PE.1 Plot a parametric function and draw conclusions about the figure it makes.
  • Y4.PC.PE.2 Convert between parametric equations and an x-y equation and use them to model problems.
  • Y4.PC.L.1 Test continuity at a point, classify discontinuities and use limits to describe breaks and end behavior.
  • Y4.PC.L.2 Know the definition and graphical meaning of limits of functions and sequences and estimate them with graphs, tables and technology.
  • Y4.PC.L.3 Evaluate limits with algebra and limit properties, including one-sided ones and ones at infinity.
  • Y4.PC.S.1 Define arithmetic and geometric sequences and series and solve and check word problems with them.

Tests and key dates

Check the South Dakota Department of Education for which grades are tested and this year's testing dates (we have not yet confirmed every detail above on the official site).

More packs

South Dakota hub · Find another TIP

Standards codes from the South Dakota State Standards for Mathematics (SDDOE). Summaries are Classfern's own words, not the official text. Not affiliated with or endorsed by SDDOE.

Codes are facts; the descriptions are our own short summaries, not the official text. Always check the official document.

Classfern is not affiliated with or endorsed by the South Dakota Department of Education.