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Block coding lesson 1: Step by step: moving forward

US version. US grades and US spelling. · UK version of this lesson

An algorithm is a list of steps, in order. A program is an algorithm a computer can follow. Myrtle does exactly what the blocks say – no more, no less. A complete 30-minute block coding lesson (Grades K–2), from Unit 1: Steps and turns. Myrtle the Turtle runs right here in your browser – nothing to install.

Time
30 minutes + 10 min homework
Grade
Grades K–2 (ages 5–8)
You need
A computer or tablet, squared paper and a pencil
Graded
Instantly, with explanations

For parents: how to use this lesson

You don't need to know anything about coding. The lesson explains each step on screen, the way Mr Babbage, our Head of Computing, likes it: watch Myrtle first, then have a go. Programs are made from blocks – no typing – and every answer is graded straight away.

  1. Before the screen: Play "robot": one person gives step-by-step moves and the other follows them exactly.
  2. Press Start the lesson below and watch the worked examples together. Press Run and say what each block does before Myrtle does it.
  3. Let your child do the practice on their own. When Myrtle goes the wrong way, that's a clue, not a failure – press Run again and watch which block it is on.
  4. Finish with the talk question: “Why does a computer need the steps in the right order?”
  5. Later that day or the next day: the homework (10 minutes), then a practice test.

Watch out for

  • Counting the start square as one of the steps. Put a finger on Myrtle and hop: one, two, three – the start square is not a hop.
  • Thinking Myrtle can guess what you meant. It only follows the blocks. Change the blocks to change what it does.

Miss Lovelace's tip for home: ask your child to be Myrtle. Read out the blocks and let them walk it on the floor. If they can act it out, they understand it.

What your child will learn

Learning goal: say that an algorithm is a list of steps in order.

Success looks like

  • I can say that an algorithm is a list of steps in order.
  • I can make Myrtle move forward.
  • I can say where Myrtle will stop.

Key words

algorithm · program · block · step · order

The big ideas (for the adult)

An algorithm is a list of steps, in order. A program is an algorithm a computer can follow. Myrtle does exactly what the blocks say – no more, no less.

move forward 3 moves Myrtle 3 squares the way she is facing. The square it starts on does not count.

A worked example

move forward 1

Press Start the lesson to watch the turtle run it.

The lesson, step by step

30 minutes in 5 parts
PartTimeHow it is checked
Starter4 minGraded by Classfern
Teach7 minWatch, talk and try
Worked example and try it6 minGraded by Classfern
Practice9 minGraded by Classfern
Wrap up4 minGraded by Classfern + self-check

The lesson

It runs here on the page. No sign-up and no names – progress is kept only in this browser. Each visit picks a new mix of questions.

Homework

10 minutes: 4 questions – work out what Myrtle does, then build or fix a program – and a short reflection. New questions every time, all graded instantly. Away from the screen: play "robot": one person gives step-by-step moves and the other follows them exactly.

Practice tests

All computer science practice tests · All 18 block coding lessons

Curriculum

CSTA K–12 Computer Science Standards (2017), grades K–2: 1A-AP-08 – Model everyday routines as step-by-step instructions and follow them; 1A-AP-11 – Break a problem's steps into a precise sequence of instructions.

The standard codes are CSTA's; the descriptions are our own words.

Our lessons, blocks and questions are our own. They are not written or endorsed by any government department, testing agency or exam board.