Block coding lesson 13: If there is a wall
US version. US grades and US spelling. · UK version of this lesson
An if block checks something – such as "wall ahead" – and only runs the blocks inside it when that is true. A complete 40-minute block coding lesson (Grades 4–5), from Unit 5: Choices: if, else and repeat until. Myrtle the Turtle runs right here in your browser – nothing to install.
- Time
- 40 minutes + 20 min homework
- Grade
- Grades 4–5 (ages 9–11)
- You need
- A computer or tablet, squared paper and a pencil
- Graded
- Instantly, with explanations
For parents: how to use this lesson
You don't need to know anything about coding. The lesson explains each step on screen, the way Mr Babbage, our Head of Computing, likes it: watch Myrtle first, then have a go. Programs are made from blocks – no typing – and every answer is graded straight away.
- Before the screen: Play "if it is raining, take an umbrella": make up three if rules for getting dressed.
- Press Start the lesson below and watch the worked examples together. Press Run and say what each block does before Myrtle does it.
- Let your child do the practice on their own. When Myrtle goes the wrong way, that's a clue, not a failure – press Run again and watch which block it is on.
- Finish with the talk question: “Why might a program need to make a choice?”
- Later that day or the next day: the homework (20 minutes), then a practice test.
Watch out for
- Thinking the blocks inside an if always run. They run only when the condition is true at that moment.
- Thinking the if checks again later by itself. It checks once, each time the program reaches it – put it in a repeat to keep checking.
Miss Lovelace's tip for home: ask your child to be Myrtle. Read out the blocks and let them walk it on the floor. If they can act it out, they understand it.
What your child will learn
Learning goal: use an if block to make a choice.
Success looks like
- I can use an if block to make a choice.
- I can say what happens when the condition is true and when it is false.
- I can write one program that works on different mazes.
Key words
if · condition · true · false · selection
The big ideas (for the adult)
An if block checks something – such as "wall ahead" – and only runs the blocks inside it when that is true.
A program with if blocks can work on many mazes, not just one. We test it on mazes the student has not seen.
A worked example
repeat 3 times
if wall ahead
turn left
end
move forward 1
endPress Start the lesson to watch the turtle run it.
The lesson, step by step
| Part | Time | How it is checked |
|---|---|---|
| Starter | 5 min | Graded by Classfern |
| Teach | 8 min | Watch, talk and try |
| Worked example and try it | 8 min | Graded by Classfern |
| Practice | 14 min | Graded by Classfern |
| Wrap up | 5 min | Graded by Classfern + self-check |
The lesson
It runs here on the page. No sign-up and no names – progress is kept only in this browser. Each visit picks a new mix of questions.
Homework
20 minutes: 6 questions – work out what Myrtle does, then build or fix a program – and a short reflection. New questions every time, all graded instantly. Away from the screen: play "if it is raining, take an umbrella": make up three if rules for getting dressed.
Practice tests
- Block Coding: Choices: If, Else and Repeat Until Practice Test (Grades 4–5)12 questions · graded instantly
- Block Coding: Mixed Practice Test (Grades K–5)15 questions · graded instantly
All computer science practice tests · All 18 block coding lessons
Curriculum
CSTA K–12 Computer Science Standards (2017), grades 3–5: 1B-AP-10 – Build programs with sequences, events, loops and conditionals; 1B-AP-15 – Test and debug a program or algorithm so it works as intended.
The standard codes are CSTA's; the descriptions are our own words.
Our lessons, blocks and questions are our own. They are not written or endorsed by any government department, testing agency or exam board.