Python lesson 24: Project: your own program + course check
UK version. UK school years and UK spelling. · US version of this lesson
Choose a small idea, then write the steps in plain words before you code. A complete 50-minute Python lesson for complete beginners (Year 7, KS3), from Unit 7: Mini projects. It runs right here in your browser – nothing to install.
- Time
- 50 minutes + 40 min homework
- Year
- Year 7, KS3 (ages 11–12)
- You need
- A computer or tablet, paper and a pencil
- Marked
- Mostly instantly; the project with our checklist
For parents: how to use this lesson
You don't need to know Python yourself. The lesson explains each step on screen, the way Mr Babbage, our Head of Computing, likes it: a worked example first, then a go for your child. Code questions run your child's program in the browser and mark it straight away – and the final program of their own is judged by you, with our checklist below.
- Read what your child will learn together.
- Press Start the lesson below. Sit with your child for the teaching and the worked example (about 16 minutes): ask them to say what each line does.
- Let them do the practice on their own. When code goes wrong, the error message is a clue – let them read it out and try again before you help.
- Finish with the exit questions and the talk question: “What would you add to your program next?”
- Later that day or the next day: the homework (40 minutes), then a practice test.
Watch out for
- Start by typing code. A five-line plan saves an hour of fixing.
- If it works once, it works. Test the edges: 0, the biggest value, the boundary.
Miss Lovelace's tip for home: ask your child to explain one line of their program to you in their own words. If they can explain it, they understand it – and every error message is a clue, not a failure.
What your child will learn
We are learning to plan, build and test a program of my own.
Success looks like
- I can plan, build and test a program of my own.
- I can choose tests, including edge cases.
- I can explain my program to someone else.
Key words
plan · decompose · test · edge case · evaluate
What to have ready
- A device with a web browser (the code runs in the browser – nothing to install)
- Paper for tracing
- A keyboard helps for typing code (a tablet or phone works too)
The big ideas (for the adult)
Choose a small idea, then write the steps in plain words before you code.
Build it one step at a time, running it after each step.
Test it with normal, edge and unusual inputs, then explain it to someone – with clear names and comments.
Worked example
name = "Raj"
count = 0
for c in name:
count = count + 1
print(name.upper(), count)It prints:
RAJ 3
The lesson, step by step
| Part | Time | How it is checked |
|---|---|---|
| Starter | 5 min | Marked by Classfern |
| Teaching input | 8 min | Read, watch and talk |
| See it, then predict | 8 min | Marked by Classfern |
| Put it in order, write it, fix it | 22 min | Marked by Classfern |
| Plenary and exit ticket | 7 min | Marked by Classfern + self-check |
Checklist for the project (teacher or parent)
The questions in this lesson are marked by Classfern. The program your child makes at the end is judged by you, with this checklist – it is not marked by computer. For each line, choose the description that fits best.
- Planning: the steps were written down before coding
No plan → Some steps written → A clear plan that was followed - It works: the program does what the plan says
Does not run → Runs, with some bugs → Works for normal inputs → Works for normal and edge inputs - Testing: different inputs were tried, including edge cases
Not tested → Tested once → Several tests, including an edge case - Readable: clear variable names and helpful comments
Hard to follow → Mostly clear → Clear names and comments throughout
The lesson
It runs here on the page. No sign-up and no names – progress is kept only in this browser. Each visit picks a new mix of questions.
Homework
40 minutes: 7 questions – predict what code prints, write or fix a short program, and check the key ideas – then a short reflection. New questions every time, all marked instantly.
Practice tests
Curriculum
National curriculum in England, computing, key stage 3: pupils should be taught to use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions; and to design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
Contains public sector information licensed under the Open Government Licence v3.0.
Our lessons and questions are our own. They are not written or endorsed by any government department, testing agency or exam board. Python is a registered trademark of the Python Software Foundation; Classfern is not affiliated with or endorsed by it.